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                | The Electronic Theaters of Woody Vasulka
 
 David Dunn
 
 
  
                    While the work of the Vasulkas has long been a seminal 
                      influence upon video art, they have maintained an aloofness 
                      to the fashions that have recently compelled that genre. 
                      Perhaps because their work began within the cultural climate 
                      of the 1960s, it has consistently investigated electronic 
                      technology and media as a cultural environment that, for 
                      good or bad, not only carries with it a new visual ontology 
                      but more essentially a potential for perceptual exploration. 
                      All of their work is in some way connected to a fundamental 
                      agenda: to interrogate the intrinsic properties of the machine 
                      as cultural code and the latent or overt perceptual changes 
                      that emerge. As the retrospective of early video art and technology 
                      that they curated amply demonstrated (Eigenwelt der Apparatewelt, 
                      Ars Electronica 1992), the co-emergence of video art and 
                      solid-state electronics during the late 1960s represented 
                      a unique historical window: the artist and engineer were 
                      inseparable, participating in a collaborative dialogue from 
                      which the systemic identities of the machine and art product 
                      met in an unprecedented mutuality of form and function. 
                      In retrospect it has become evident that this opportunity 
                      for artistic influence of technological innovation occupied 
                      a very narrow slice of time. Within less than a decade, 
                      commercial forces had displaced the artist/engineer with 
                      the mainstream cultural agenda, redirecting artistic innovation 
                      towards satiating the needs of the popular film and broadcast 
                      industries. This situation has only become more acute as 
                      the structure of media tools has moved into a predominantly 
                      digital domain. Technical innovation is now synonymous with 
                      commercially motivated improvement in the production of 
                      mostly cliched and traditional image making while the innovative 
                      artist unsuccessfully plots ways to influence the design 
                      of its digital code. It is this shift from primary to secondary levels of artistic 
                      participation in the design of media tools that now concerns 
                      Woody Vasulka. Is aesthetic research of the kind that occupied 
                      him for over two decades still possible or even relevant? 
                      In many ways the current installations are an attempt to 
                      address this question and more specifically to explore it 
                      in the context of both the contemporary and recent historical 
                      arenas of the machine as cultural code. In his earlier work 
                      Woody could explore the electronic reconstruction of archaic 
                      perception with a naive enthusiasm reinforced by the immediate 
                      cultural context: the belief in the expansion of human perception 
                      through a technological stratagem. In his current work a 
                      deeper set of references emerge. The didactic purity of 
                      machine as generative source is displaced by the machine 
                      as an environment of problematic semiotic codes that intrinsically 
                      project a self-critique into their sensory enfolding. In the two installations to be exhibited, a radical philosophical 
                      issue forms the ideological structure that houses a set 
                      of often contradictory references. In The Theater of Hybrid 
                      Automata the core issue is that of physical being in the 
                      light of its virtual representation. Neither in a Platonic 
                      world of Ideal Form where sensation floats free of matter, 
                      pure signification written in numeric code without body, 
                      nor in an Aristotelian ground where language only projects 
                      and reflects its desires upon an imperfect universe, the 
                      robot eye navigates a purgatory of numerical coordinates 
                      to sustain an environment of control systems: a tautology 
                      of self-reference vaguely aware of the intruding spectator. 
                      Rather than an exposition of an electronic theater, it is 
                      a dream of an electronic theater that parodies the dark 
                      side of a cybernetically-controlled environment. With the 
                      eerie efficiency of a high-tech office building after the 
                      workers have left, it rotates through its automatic behaviors, 
                      devoid of human presence yet awaiting the birth of an unknown 
                      form of dramatic action as absolution. The Brotherhood further explores this conflict between 
                      matter and its representation within a historical frame: 
                      the link between male violence and technology. While this 
                      subject is overt in the choice of the sculptural frame material 
                      that forms the armature within and upon which the media 
                      action unfolds (Case and Rack Assembly Bomb Navigational 
                      Surplus from Los Alamos National Laboratories), it is also 
                      present as embedded content: phallic pneumatic pistons that 
                      control the revelation of circuitry designs related to nuclear 
                      weapons fabrication, sounds of industrial process as ritual 
                      sacrifice, radio transmissions of "friendly fire" 
                      death verifications in warfare, and silent explosions in 
                      animated space as targets for virtual projectiles. All of 
                      these references intersect to form a larger revelation of 
                      the male idea of the machine's destructive potential and 
                      reveal the underlying archetypal psyche without overt horror 
                      or celebration. It is an evocation of an invisible intention 
                      as if this rack was a power object around which hovers the 
                      ghosts of its generative mentalities. In both of these installations, the role of the viewer 
                      only hints at the current fashion of interactivity. The 
                      audience is not readily invited to control the action like 
                      a video game and therefore enact a preconceived ritual of 
                      pseudo-interactivity. These environments remain autonomous 
                      with only a potential for perturbation by an intruder into 
                      their drama and therefore assert a specific kind of interaction: 
                      these are autonomous worlds that define their closure through 
                      their emergent language, forcing the spectator to swim in 
                      the intrinsic cultural code of the machine.  
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 Excerpt from a discussion between Woody Vasulka and David 
                  Dunn:
 
 
 
  
                    WV: I've incorporated vast amounts of military equipment 
                      into this piece. If you read the label on this table it's 
                      called: "Case and Rack Assembly Bomb Navigational Control." 
                      It's crazy that these things come to my house so I took 
                      this and incorporated it into my targeting system because 
                      this is what it really is. It was designed to navigate bombs 
                      so I'm using it to navigate my pictorial corridors which 
                      are basically trajectories of invisible projectiles. DD: So that's an overt connection to this idea of Brotherhood 
                      and the machinery of war. WV: I don't hesitate to speak about it because while I 
                      have always been intellectually opposed to it, in fact I've 
                      surrounded myself with these war machines and have adopted 
                      them. In fact the RPT robotic head in The Theater of Hybrid 
                      Automata is made from a celestial navigation unit that navigated 
                      the bombers for the Strategic Air Command. When I brought 
                      it to Europe and showed it to one of my colleagues in Brno, 
                      he looked at it and said: "now I know what you are 
                      doing because I was an adviser to the Egyptian military 
                      about missile navigation systems." He not only recognized 
                      the Brotherhood but became a "brother" of the 
                      Brotherhood. DD: So, in your mind, this is becoming explicit as content. 
                      For years you have been working with surplus from Los Alamos 
                      but it was media related as appropriated materials for your 
                      studio. WV: Now its become very naked as the content itself. DD: It's certainly upfront in terms of this surplus material 
                      being the detritus of that culture of war. Artists here 
                      have been raiding the Los Alamos scrap yards in order to 
                      make these metaphoric expressions as a kind of critique 
                      of the nexus of science and military cultures. But what 
                      you are doing is taking very specific cast-off materials 
                      and, rather than refashioning them into a sculptural expression, 
                      resuscitating the structural intentions of these devices 
                      as a kind of pure articulation of their generative ideology. WV: It has exactly the same purpose, to amplify the mind 
                      of its creator: the male idea of the machine's destructive 
                      power. This thing, a vestigial bombing rack, carries the 
                      inspiration with it. When I saw it for the first time, I 
                      knew exactly that this was a piece of that soul. I didn't 
                      even know what it was until I read it later but I understood 
                      it intuitively. When I opened the box, there was a table 
                      with four legs and these racks which I later read were part 
                      of these bombing computers. I envisioned these guys sitting 
                      in the jungle, just before they went to Cambodia, programming 
                      these computers. They were probably dressed in fatigues, 
                      drinking beer, punching the code into computers mounted 
                      on these racks. So I'm trying to replicate exactly the spirit 
                      contained within this piece of metal. It is probably subconscious 
                      but very authentic: these were the machines for automatic 
                      bombing so that no one had to have the consciousness or 
                      responsibility of inflicting death. These codes are hidden 
                      to the general art strategies unless one descends to this 
                      level of intimacy where you recognize by strange instinct 
                      the role of these objects. I think it transfers subconsciously 
                      to the mind of the observer. It is this third level of involvement 
                      that really interests me rather than the obvious one. 
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 Digital Space: A Summary
 David Dunn and Woody Vasulka Introduction  
                    The concept of interactivity in computer science has generally 
                      referred to issues concerning user interface in the sense 
                      of those parameters of system control over which the user 
                      can exert influence. It is the intention of this proposal 
                      to expand upon this concept of interactivity to address 
                      its broader implications from a philosophical perspective 
                      with regard to the intrinsic properties of what we refer 
                      to as digital space and with specific interest in how such 
                      ideas impact the evolution of art through the existence 
                      of a new technologically derived perceptual environment 
                      for humanity at large. Additionally we hope to outline a 
                      preliminary research plan for the exploration of this perceptual 
                      environment which emphasizes the articulation and design 
                      of syntactical principles essential to this exploration. 
                      While our primary focus is upon the creation of works of 
                      art which would concretize these principles in the form 
                      of aesthetic research, it is our hope that the articulation 
                      of such syntactical principles will also be influential 
                      beyond the artistic domain and have direct application in 
                      such fields as scientific visualization and virtual reality 
                      research. Interactivity and the Arts
 While concepts of computer interactivity have been fueled 
                      and influenced by the creativity and philosophical visions 
                      of artists in the form of science fiction, actual developments 
                      have been dominated by the scientific assumptions of artificial 
                      intelligence research. While the ideal has been to optimally 
                      approach some sort of autonomous coupling between human 
                      and machine through the simulation of human intelligence 
                      and behavioral complexity within the technology, instances 
                      of this goal have not been particularly numerous. Actual 
                      implementation has often only addressed the expansion of 
                      user options within the confines of traditional concepts 
                      of system control. It is our contention that artists need 
                      to participate at the most fundamental level of system's 
                      design before a further advance in the concept of computer 
                      interactivity can unfold. Our rationale for this assertion stems from a recognition 
                      that the computer signifies a new perceptual environment 
                      (which we refer to as digital space) in the sense of a domain 
                      for the unfolding of sensory, linguistic and social communication 
                      with new characteristics which impact our cognitive evolution, 
                      and that the exploration of this environment cannot substantially 
                      progress without human aesthetic fulfillment. While the 
                      issue of whether or not intelligence can be successfully 
                      simulated through the specification of systemic complexity 
                      within the machine remains an interesting and important 
                      research question for computer science, it cannot be the 
                      determinant of what constitutes the essential criteria of 
                      exploration and humanization of digital space. To this end 
                      we assert that artists must help to shape what is quickly 
                      unfolding as a fundamentally new perceptual environment 
                      which is ushering forth profound epistemological changes. Our interest and insight into this new perceptual environment 
                      results from our many years of creative use of digital technology 
                      as an aesthetic tool that has often brought us to a direct 
                      confrontation with traditional ways of composing images 
                      and sounds. This conflict has not only been initiated by 
                      our interest in new forms in general but specifically by 
                      the profound implications of organizing our materials through 
                      a numerical code. What becomes apparent from the structural 
                      demands of this technology is that there is an ability and 
                      even an affinity for discrete genre to interact through 
                      the binary code in ways which transcend linear cause and 
                      effect relationships, revealing new compositional concepts 
                      with regard to space, perspective and morphology. The experience of cinema informs us that the compositional 
                      decisions of editing are constrained by a syntactic set 
                      which results in a concept of narrative negotiable with 
                      an audience on the terms of the author. While this process 
                      seems fully justified for the pursuit of aesthetic communion 
                      within the confines of its medium, the intrinsic processes 
                      germane to the potential for interactivity in digital space 
                      demand other alternatives. The abandonment of a traditional 
                      syntactic set is essential within digital space since its 
                      organization is no longer the exclusive domain of the author. 
                      Since the narrative vectors can be organized by the biases 
                      of an other, new syntactic criteria not only becomes necessary 
                      but unavoidable. These new criteria shift the role of the 
                      author away from merely describing a world for aesthetic 
                      contemplation towards the design of worlds for dynamic exploration. 
                      Additionally this necessitates a redefinition of audience 
                      away from the time sharing of experience characteristic 
                      of cinema and performance to that of an individual who can 
                      exert greater free will in the exploration of an elastic 
                      perceptual environment. While the use of computers within the arts has long recognized 
                      and taken for granted many of these characteristics, most 
                      computer art and music has not addressed them. There has 
                      been a general tendency to use the computer as a tool to 
                      emulate traditional art genre or extend formal principles 
                      of organization and structure. Many of these limitations 
                      have been structurally imposed in the sense that hardware 
                      limitations have dictated what is possible. With regard 
                      to the concept of interactivity this has resulted at the 
                      most primitive level in providing the user/perceiver with 
                      a sense of choice and/or participatory role in the unfolding 
                      of a narrative or structural change. With the dramatic evolution 
                      in circuit design, computational speed and memory expansion 
                      which have occurred in recent years, new strategies for 
                      interactivity have posed the possibility of artists creating 
                      worlds of sufficient richness to provide the user/perceiver 
                      with a sense of exploring an environment of new sensory 
                      relationships rather than a mere description of such a world. 
                      It is precisely this creative possibility and what it implies 
                      for the perceptual environment of digital space which is 
                      of primary significance. Thus the concept of computer interactivity 
                      can be understood to not only include the interface to a 
                      user/perceiver and the redefinition of authorship which 
                      that implies but more fundamentally to include the potential 
                      for deep structural interaction between the different sensory 
                      modes of human perception. The significance of a serious 
                      aesthetic exploration of these aspects of digital space 
                      extends beyond the domain of art to proffer an expansion 
                      of human imagination through the merger of artistic perception 
                      and scientific process. Aspects of Digital Space
 In contemplating the important aspects of digital space 
                      as a perceptual environment for aesthetic exploration, a 
                      number of essential characteristics become evident. From 
                      our perspective as artists the most obvious possibility 
                      of the computer as a creative tool is its ability to generate 
                      entirely new and unique constructs of sound and image. However 
                      this possibility must be understood in the larger context 
                      of the more profound reality of the structural biases and 
                      potentials of digital space as a perceptual environment. Perhaps of principal importance are the dual aspects of 
                      random access to stored data and the fact that this data 
                      can be comprised of information corresponding to different 
                      sensory modes of human perception reduced to a common structure 
                      in the form of numerical code. This later attribute is especially 
                      significant in the sense that our usual experience of the 
                      electromagnetic spectrum as divided into discreet domains 
                      of sensory perception (i.e. sight and sound) can be coerced 
                      into an interactive space. The aesthetic and experiential 
                      possibilities which emerge from these characteristics of 
                      digital space are those of the non-linear specification 
                      of events in the sense of a polychronic and polytopic narrative 
                      of image and sound, a non-linear interpenetration between 
                      human sensory modes (i.e. sound controlling image and vice 
                      versa), and the ability to specify and control (either by 
                      the author or the user/perceiver) the characteristics of 
                      change between these various behaviors. What becomes evident is that a kind of digital synaesthesia 
                      could emerge from this perceptual environment which can 
                      provide an experience of the concept of non-linear complexity 
                      which has become so profoundly significant to the sciences 
                      at large. It is precisely the perceptual issues and problems 
                      which arise in attempting to comprehend this alien domain 
                      which we desire to explore. Since it is these same issues 
                      which face the scientific community from a different perspective, 
                      we understand that such an exploration could have profound 
                      consequences as tools for the perception of non-linear complexity 
                      in science and education. In fact, our interest is in formulating 
                      compositional and syntactical principles which might hybridize 
                      concerns and issues relevant to a variety of research fields 
                      in the context of the necessity for artists to participate, 
                      at the most intrinsic creative level, in the development 
                      of these technologies for the sake of cultural evolution 
                      and preservation. As already discussed, the characteristics of digital space 
                      which imply new structural possibilities for art are those 
                      of random access, interaction between sensory modes within 
                      the numerical code, and a redefinition of the author's role 
                      towards the specification of a world for potential exploration. 
                      Because of the radical nature of these qualities they demand 
                      the articulation of intrinsic organizational principles 
                      which do not simply borrow from old forms. Since such principles 
                      could constitute what we have referred to as a syntactical 
                      set for digital space in the sense that tonality constituted 
                      a deep structural principle for 18th century music or perspective 
                      for Renaissance painting, it could be argued that the emergence 
                      of such principles might be better left to the self-organizing 
                      capacities of individual creative necessity. It is not our 
                      intention to specify dogmatic rules for the manipulation 
                      of digital space but rather to help set an exploration in 
                      motion which will undoubtedly be transcended by subsequent 
                      explorers. 
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 T A B L E I : Translocations
 
 (an adapted plotting Table)
 
 
 
 
  
 
 The origin:
  I found this large plotting table at the Joe Forth surplus 
                    yard in Buffalo, in the mid Seventies. The unusual feature 
                    of the table was the table itself. It contained 17x17 cells, 
                    each holding a pair of incandescent bulbs. One was connected 
                    to a general illumination scheme, the other was point addressable. 
                    Over a thick matted glass, a strip of mylar drafting paper 
                    had been stretched and transported. The ordinary drawing pen 
                    was positioned and moved by a pair of AC motors. The plotter's 
                    positional feedback was accomplished by a pair of 20turn potentiometers, 
                    locked into XY transport. I suspect the instrument was a wargame 
                    toy to plot an air intercept.I stripped the unit to bare bones, replaced the AC motor by 
                    stepper motors and my assistant Bill Heckel designed a new 
                    scheme of table illumination and control. It will run by a 
                    small (286) PC computer.
 The program: The traversing arm of the plotter carries now a small monochromatic 
                    camera which can reach each 17x17 light cell under programmed 
                    trajectory. It is looking down on the table for this particular 
                    purpose. I have selected a series of metal edged slides of 
                    early integrated circuit masks designs, a remarkable collection 
                    of artifacts I found in large number at Ed Grothus' salvage 
                    yard. The Table seems to suggest a form of pictorial memory, which 
                    I plan to evoke by a musical scheme. It is conscious of the 
                    exact location within each cell of the table matrix. Input/Output: Inputs: XY stepper motor coordinatesGeneral illumination table control
 Point (17x17) illumination table control
 Strategy of motion
 Outputs:Point (camera) location within the (17x17)Performance of the motion scheme
 Light trajectory and pattern of the light
 table (in coordination with movements and
 positioning of the camera)
 Code exchange: RS-232, Midi, Scores 
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 T A B L E II: Automata
 
 
 The Theater of Hybrid Automata consists of and operates in two 
                  dialectically engaged spaces: the actual and the virtual. At 
                  the core of this space-exploring machine is a RPT (rotate, pan, 
                  tilt) robotic head capable of moving a video camera through 
                  an unlimited orbital range of all three axes. A pair of opposite-facing 
                  infrared transmitters are in position to calibrate and synchronize 
                  the motion control motor drives with a related visual representation 
                  of the abstracted space, stored and retrieved from laser disk.
 
 
 
   
 
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 TABLE III: Friendly Fire
 
 
 Origin:
 This table is another Los Alamos scoop. The already empty 
                    aluminum cages originally contained bombing computers from 
                    the Vietnam war. The cages, showing an IBM tag, could convert 
                    the top lid into a true tabletop with the legs attached and 
                    folded into the lid. I suppose that on the battlefield the 
                    targeting personnel would open the box, spread the legs below 
                    and put the contents of the cages on the tabletops. There 
                    were no chairs in the package. It was this elegant table arrangement 
                    that became my inspiration for the six installations. I use split-image-half-mirrors to get a six axes image distribution. 
                    There were to be several layers of screens collapsing onion-like 
                    one by one, but I eventually settled on two layers only. Images come from two sources: A Random Access Slide Projector 
                    and Video Projector. The Slide Projector is a work of art. 
                    It must have been associated with some form of digital memory 
                    function. The set of slides coming with it had a character 
                    of calibration grids, Eastern Airlines' Logos or some secret 
                    Brotherhoods' coat of arms. It looks like these were projected 
                    on a storage tube. I found it in a Junkyard near Horseheads, 
                    New York. At this time it is not possible to fully describe the function 
                    of this table. I know the table will carry five collapsible 
                    frames placed on the edge of the table, operated pneumatically. 
                    It will time-share the split-image-half-mirror arrangement 
                    and will present expanded and compressed corridors with moving 
                    gates, opening or closing, close to the center or further 
                    projected. The sounds will suggest the echo of space, following 
                    the transformation of space. There is a specific work with light, filtered through metal 
                    coded mirrors, giving the scene an almost theatrical character. Input: Slides, Laserdisk Moving Images, Sampled Sounds,
 Lights, Sensorial proximities
  
 Table III (Functional Description):
 Table III holds two picture delivery arrangements: the first 
                    is a Random Access Slide projector while the other is a video 
                    projector. Each of these systems is associated with a family 
                    of images that occupy a specific projection environment: the 
                    stills are confined to a small six screen layout while the 
                    moving images occupy an extended projection environment. Both 
                    kinds of projections share the identical pathway of a six-way 
                    beam splitter with the images distributed along six axes of 
                    cubical vectors to the six screens. During the still image 
                    sequence, the projection is intercepted by smaller screen/frames 
                    defining its own projection environment out of the general 
                    space. These small frames fold, freeing the projection path 
                    for the moving image sequence. This extended projection environment is defined by an arrangement 
                    of six projection screens, four standing on the floor plus 
                    one suspended from the ceiling. The character of the screen 
                    material lets the images appear on both sides, extending the 
                    installation's observation mode from the inner confined core 
                    to that viewed from the outside. There the installation becomes 
                    an object with a multitude of interrelated images. The installation has additional functional elements of sound 
                    and interactivity. These provide a mode for determining the 
                    observer's presence and a certain level of participation. 
 
   
 
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 T A B L E IV: Stealth
 
 
 This table is a clear flash-back to the sixties. Steina had 
                  gone to Paris to study still more violin, so I moved in with 
                  Alphons Schilling to a former Rauschenberg loft on Front street. 
                  We both had been experimenting with the movies, we both knew 
                  there was something fundamentally wrong with cinematic frame 
                  or rather with any frame around an image. We put the camera 
                  on a turntable and began to struggle with deconstructing the 
                  space around it.
 Alphons when not angry, was a magnificent companion. He showed 
                    me the ropes of the art world and against my will, he pulled 
                    me across the schism of the shy socialist upbringing to the 
                    arrogant and self assured NY artists identity... Naturally, we prowled the Canal Street junk shops, bumping 
                    into Paik and the others. The first big thing found was a 
                    large box of infinitely intriguing interlocking gears. When 
                    I read the labels, I undated it to be a WW2 bombing device. 
                    I learned later from John Whitney that it was the same device 
                    the family used in making first computer films. I built a 
                    stereoscopic table for Alphons from it and he still shows 
                    it in his catalogs. 
 
  
 
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 T a b l e V : Scribe
 
 (Letter writing Machine-DATASCRIBE III):
 
 Words activated writing
 
 
 History:
  Found on the L.A. Surplus yard 1992, purchased for $3 in 
                    good working order. Went through further adaptation. Continuous 
                    ink feeder from medical plastic container added, sound pick-up 
                    of stepper motors added, continues feed of writing medium 
                    designed and constructed.  Input:
 Keyboard, Voice to Code (speaker independent speech recognition 
                    resulting in drawn characters - words, File source
 Output Functions:
 Letters/text drawing Generating of musical sounds (from the stepper motors)
 Pick-up of table activity by a camera, projected
 Scheme:  Observer interactive associated hardware: Pen Inkfeeder
 Writing medium transport
 Video Camera
 Video projector
 Projection Screen
 Computer with speaker independent software
 Microphone with stand
 Lights with interface
 Environmental Sensors
 Sound Sampler (sound storage/retrieval)
 
 
 
   
 
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 T A B L E VI: The Maiden
 
 
 
 
 
 THE MAIDEN
 by Melody Sumner Carnahan 
                    Operations: the attached valve implement allows her 
                    to fill hollows in response to changes in size and body-weight. 
                    Gas-charged stabilizers offer an advance in performance by 
                    encouraging quasi-consistent reactions to mood irregularities. 
                    With steady-state priming, an extra-dense cone apex, a long 
                    straight nose carved in facts that catch the light, she makes 
                    use of non-zero cushioning to eliminate fade and prevent bottoming. 
                    The fins may later be removed and placed in a vault; her attraction 
                    henceforth based on cruelty and grand austere lines. Coil springs and absorbers are positioned between her frame 
                    and her arms. Springs relieve the hysteretic effects and absorbers 
                    dampen the springs - for increased control capacities. Ball 
                    joints placed between the steering knuckles and the control 
                    arms support her weight, restricting wobble. Incorrect camber 
                    results, at times, in excessive wear on one side. Negative 
                    camber can be hardened using the standard-supply hardening 
                    tool. Torque is distributed to the rear through her elemental 
                    half-shafts and constant velocity receivers. Since the inhibition 
                    curve cross-sections huge concussing tempus-fugit tubes, it 
                    will not be feasible to establish the quantitative character 
                    of her world trade centers at this time. Anomalous curves 
                    must be judged on the basis of physical uncertainties. Any 
                    design that incorporates clouds of indifference, as well as 
                    some form of rear arch, will overcome existing limitations, 
                    allowing her to smirk and refrigerate disease. Error Handling: With this new construction, high-pressure 
                    throttle membranes successfully contain all poaching fluids 
                    in place. However, if turbulence is advanced, a rupture in 
                    her cups results when the scored solids normally carried away 
                    by the vertically-rising stream are returned to the fuel tray 
                    through a classifier arrangement. With a drop in core permeability, 
                    pencil factories are eliminated. It is permissible then to 
                    add in additional glass, grease, gears, and wind. When her 
                    middle begins to bulge, inaugurate the tripod-widow selenium 
                    wisdom clip. Saturation can then be abruptly limited, in accord 
                    with the manner in which her saturation curves were originally 
                    drawn. From a practical standpoint, unwilled states of being, 
                    with ambiguous emotion, result as a break-over from the funicular 
                    to the pendular. It would be a relatively simple matter to 
                    inhibit the pendular if her fluid reservoir boundaries were 
                    known. As is, the clicker device, attached by isomorphic shafts 
                    to the steering knuckles at their edges, sheds light on disappearing 
                    shipments, making sure she goes nofarther than too far.
 During the early wetting phase, events occur as afterimages 
                    of precise intentions. Absolute thickness is determined by 
                    blind geometry. The horizontal return-tubular - HRT as represented 
                    in the diagrams - is one of the oldest fin-type tubes used 
                    in her configuration. Its performance can be improved with 
                    the addition of small-diameter rack compressors and habitual-pattern 
                    diffuser attachments, which offer the broadest application 
                    for ongoing stability (currently offering thirty-five levels 
                    of undo). Since recovery is always accompanied by an expenditure, 
                    permissible loss should be charted ahead of time. History: At the center of her configuration, we find 
                    a crude rendition of creative thought. A device reads the 
                    terrain following the operating principles of closed-system 
                    dynamics. Utilizing a physicality plotted as a solid in dimensionless 
                    form, she contrives a source of pleasure at the edges of her 
                    boundaries, providing someone hasn't told her she is only 
                    a girl. Everything at first is dark, fluid, pneumatic, in 
                    motion, facilitating a metaphysical flood in an ethics of 
                    privacy.
 As her drama progresses, it relates only to itself, mapping 
                    its own indigenous autistic information system. Ensconced 
                    in a philosophically astute mechanism, with sensuous teacups 
                    infinitely repeated, she soon is able to guide her own doom. 
                    Cognizant instruments firmly in operation provide a calendar 
                    of her sex life, as she navigates various medical flesh uniforms. 
                    Information distributed widely to individual receivers accumulates 
                    as volume, pooling into assumptions about what is person al 
                    to her. Each image-making apparatus presupposes its own image 
                    contains themost significant information. She locates herself 
                    as the center of the configuration, rushing forward or holding 
                    back to engage the incongruous and to permit multiple occurances 
                    of the ultimate driver. Deployment: She must maintain a lubrication schedule, 
                    periodically check that the flip/flop gate in her discharge 
                    spout is free, make certain that the seals on her roller journals 
                    ride firmly in their saddles, keep accurate records of the 
                    tons she has pulverized. If capacity drops, you will need 
                    to manually readjust the clearance between her rings and her 
                    rollers. At such time, it may be desirable to improve her 
                    image with lacquer or lamination. If necessary, the factor 
                    placing a limit on surface interface can be kluged as a source 
                    of exit contemplation.
 Her acute rhetorical telos system continually targets the 
                    cardinal points, emphasizing a notable decrease in verbal 
                    acumen as humanity sinks to its lofty plateau. Her framing 
                    mechanism closes in on a vast proscenium that lets in the 
                    last American. Her normal shutdown sequence reverses the start-up 
                    sequence: a container de-hallucinating barriers in conversation 
                    with fields of time. Between successive disconnects, a lag 
                    must be employed to insure complete clearing of all displays. 
                    Determine by experimental operation the correct bed thickness, 
                    one that conforms to primordial patterns of operation. In 
                    her final moments, one new word can be gained in exchange 
                    for the entirety of history. However, her gestures will then 
                    become too large or too slow, with the resulting collapse 
                    of long, loose columns of snow. One More Thing: Always reserve a margin for emergency 
                    shutdown. In the event that emergency shutdown fails, sacs 
                    of condensed explosives, with carbon sensors sewn in, will 
                    erupt from her reconstituted fins for a massive triggering 
                    of prolix outcomes. Without stripes or fears, with no visible 
                    signs of aging, her blindness to the double-bind she's in 
                    metastasizes into a mission of destruction more bitter and 
                    sincere than caves of empathy visited once in a lifetime at 
                    an elevated, skeletal location. Inoperable venom replaces 
                    her impassive beauty, while her latent states make a virtue 
                    of toying with dismemberment.
 To implode super-loaded male fantasies, the maiden-in-flight 
                    emerges from the other end of the tube dressed in the stink 
                    of decay. From sperm to worm inside an hour, her cellar fills 
                    with animal pelts, blood rains down on the threshing floor, 
                    and her flower bursts its atomic core. Here, the maiden cashes 
                    in her chips: she condemns the carbonaceous allotropes she 
                    has engendered; she gives in to her jaded, uncomely jailer; 
                    she allows the frozen ground to flail her, as fingers of carcinogens 
                    strip off in ribbons what remains of her soft skin. [The text of The Maiden, was adapted by Sumner Carnahan 
                    for the Brotherhood in 1998, from the original text titled 
                    One More Thing, commissioned by Laetitia Sonami for 
                    live performance.] For information on Melody Sumner Carnahan's books and CDs 
                    contact Burning Books: [email protected]
 
 
 
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